What is 3-D Projection Mapping?
3-D projection mapping, according to Wikipedia, “is any
method of mapping three-dimensional points to a two-dimensional plane,” But basically
they input information about the surface upon which they’re projecting and
detail an animation around it using three-dimensional effects like shadowing,
foreshortening and Y-axis movement. Using the technique, it’s possible to match
the video to the building and animate whatever dreamlike, unique or ruinous episode
you want to transpire it.
There are at least two ways of understanding how to make a video
mapping projection:
1) Prepare images to project on a surface/façade. Images can
be projected as if the building was a huge flat screen. The building itself
creates a mask and you will not need to do all the calibration work that video
mapping normally requires.
2) MASKING. As in the word, masking is about creating masks
(a sort of opacity templates) with the exact shape and position of the
different elements of the building, space architecture, 3D object etc. On those
masks, or in the space between this masks, is where the video is going to be
projected, using a simple alpha-channel technique.
I love it when technology is put together in new and
innovative ways. 3D projection mapping allows for a 3D animation to be played
by a projector onto any building. This is quite new and it is flourishing
nowadays. The reason of its success is that the public gets somehow emotionally
involved in the show. It is not just “another cool visualization”, but it is
surprising and exciting and involves physical as well as virtual space.
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